![simtown windows 10 simtown windows 10](https://i.ytimg.com/vi/LIIQX6YL3gw/maxresdefault.jpg)
#SIMTOWN WINDOWS 10 INSTALL#
I noticed the version of win32 packed with the game was older then the one recommended, so I then tried a clean install of SimTown on a fresh copy of Win 3.x, but this time I let it use it's version of Win32. I then tried the DAUM SVN build, and went through the same switches as listed above. I tried changing the cputype to 486_slow. Under Dosbox 0.74 I tried 16mb and 32mb of ram. So if I add a building or open a city with a building already placed in it, I get this vague error: For the record, the starter towns I have opened so far were just vegetation and roads. But the problems seem to kick in when I either place a building in town, or choose a fixer upper town (which already has buildings).
![simtown windows 10 simtown windows 10](https://www.mobygames.com/images/shots/l/217770-simtown-windows-3-x-screenshot-zoom-max-really-nice-pixel.png)
What I have found is, I can start a new town or pick a starter town, and things are ok. The game starts up, and at the front screen I can choose to start a new town or use a Starter Town or Fixer Upper Town.
#SIMTOWN WINDOWS 10 DRIVERS#
My copy of Win 3.x already has Win32s installed, and runs using the suggesting sb16 drivers and s3 video card drivers (640x480 266 colors). It arrived yesterday, so this morning I immediately imaged it (bin/cue), loaded up a blank install of Win3.x I created by following dominus's guide, and installed the game. So I finally tracked down a copy of the game with the original 1995 date printed on the disc. All releases after this had the Win31 directory removed, and only left the Win95 folder. First I found that only the first release of the game is Win 3.x compatible. I promise you that is not the case this time. This aspect of the game may be compared with the annual or monthly budgets seen in SimCity however, there are no signs of actual currency used in SimTown aside from the credits allocated for the external resources construction of buildings and landscaping also require no monetary costs.So it seems the last time someone came on here looking for help running SimTown they were trying to use Mame. If these resources are not kept in check, the town may experience negative repercussions, such as the presence of dying trees and dried-up ponds if water supply is not sufficiently provided. Trees and ponds, for example, may consume a certain amount of water, while most businesses and homes will generate an amount of garbage that will have to be dealt with using the recycling program. The amount of these resources required for the town and the credits awarded will depend on how much has been built in the town. This can be achieved by ensuring that water supply, trees, farm crops, and the recycling program remain well maintained and well funded, with the allocation of "credits" given at each stint. The primary objective in SimTown is to keep the town's citizens happy. In addition, other elements such as roads and flora can be placed, although they do not appear to have any other practical use besides beautification. Players are allocated a blank and flat tract of land, where they will be required to place homes, workplaces and civic buildings. The game structure of SimTown is similar to SimCity, but on a generally smaller and simplified scale, where players are tasked to craft a small town instead. SimTown was one of the many 'Sim' spin-offs at the time, and was targeted more towards children.
![simtown windows 10 simtown windows 10](https://oldpcgaming.net/wp-content/gallery/sim-town/8_1.jpg)
SimTown allows the player to construct a town consisting of streets, houses, businesses and parks and then control the people in it. SimTown is a 1995 video game published by Maxis, much like the best selling SimCity but on a smaller scale.
#SIMTOWN WINDOWS 10 ARCHIVE#
This item has been curated to work with the Internet Archive Windows 3.1 Emulation System.